First off, though, it’s 25°C in the shade here. In early May, in Sweden. It’s ridiculous, and I melt in the sunshine (which is strong enough to kill all the vampires). But enough of that. Today I’m bringing some game statistics for one of the monsters I have written here. I’ll present it in three different systems, just for good measure.
I have never actually played in a GURPS campaign, but I rather like the system. The basic rules premise is pretty simple, altough a large number of options may complicate things. I’d like to be able to play GURPS some day, even though I might not GM it.
Although it’s not very suited to most kinds of play that aren’t “stupid murder hobos” it is still a pretty good system for just that. There are things to complain about but it’s probably the most balanced (design-wise, not power-wise necessarily) of the editions.
My own current system, for the campaign the monsters were originally written for. I might have to explain mechanics down the line if it’s too confusing, but hopefully it’ll be alright. It’s a Victorian era kind-of-horror game, with some Bloodborne vibes.
The least of the incarnate demon forms, the imp is a match for a normal man nonetheless.
ST 10  DX 11  IQ 9 [-20] HT 12 
- Size Modifier -1
- Damage Resistance 2 
- Dark Vision 
- Teeth (sharp) 
- Unkillable 1 
- Injury Tolerance (no eyes) 
- Cowardice (9) [-15]
- Frightens Animals [-10]
- Restricted Diet (fresh meat) [-10]
- Appearance (horrific) [-20]
- Unnatural Features 5 [-5]
- Dependency (rest in ritual circle, monthly, rare) [-30]
- Terminally Ill (1 year) [-75]
- Brawling DX+2 (13) 
- Other skills 
That’s… quite a list. Hopefully I haven’t missed anything, and the grand total is -40 points. Probably not character material, as you can see.
Str 10 (+0) Dex 12 (+1) Con 14 (+2) Int 8 (-1) Wis 12 (+1) Cha 6 (-2)
- Size: small, speed: 30 ft. AC 13
- Bite +3, 1d4+1 slashing damage (5 ft).
- Resistance to mundane weapons.
- Durability. When reduced to 0 HP, make a Con save vs. 10 + exceeding damage. On success, stay at 1 HP.
- Fighting: professional level if threatened. More frenzied desperation than skill.
- Grit: 3, Wounds: 3
- Health +2, Steel -1
- Medium sized target
- Decently stealthy
- Can traverse obstacles pretty well
That’s it for today. I’m aware that my system’s stats look silly, but it’s very much about narrative power instead of mechanical power. I might codify this some more, but right now this list is more than I roll with (I keep most of it in my brain, it seems to have a decent bit of storage space). More will come at a later date. Until then!