Crystal Mountain – Entry Points

The first thing you do when you get to Crystal Mountain (apart from gawking at the 100-meter crystal spike made out pure hatred) is to get to a door, or any opening really. It’ll be a short expedition if you can’t get in. So, here are a bunch of different ways to enter.

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Localized Undeath

Unconventional uses of old technology  (or in this case, sorcery), can work wonders. A desperate but clever necromancer made up a way to turn just one body part undead. When you are bleeding out from a ruptured stomach, you tend to try and solve it, and this one succeded.

Through the use of twisted energy reversers and the creation of a neutral parasite entity, a ruined or dying body part can be revived as undead. Though reversing energy is core to necromancy, leaving a continous converter inside a living body (other than as an attack) was quite unheard of. Apparently, it worked.

There’s good things with undead body parts (they are pretty damn durable), but you might also get sick, experience massive necrocis, slowly turn into a zombie, or what have you. But at least it’s better than dying. You might even be able to fix it later (get a cleric to ressurect your dead lungs!).

Making Weapons Interesting Pt. 3

As per the first and second post on this, I’m trying to get some decent weapon properties to differnetiate the weapons used in Disposable Heroes (my personal D&D variant).

If possible, I’d like to solve many different things with one fix. Something like having damage dice also be weapon durability and initiative would be good (though not necessarily exactly that combo!).

Anyways, I did some math (or lots, maybe). Basically, I calculated what the average damage of different damage modifiers were, against no to full armor (damage reduction), to make sure that regular weapons in the same category were decently equal.

If you wonder why I’m so harsh with this equal damage thing, it is because I want to remove the notion of an overall “best” or “most damaging” weapon, and make it all situational.

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Another part in making animals weird.

Serpents are simple creatures. They eat, and then they sleep. Only, they really don’t want to sleep, so they eat constantly. Differently from their lizard cousins, they can literally eat until they burst. They cope best in areas of relative scarcity, where they can’t eat too much, but have enough to grow quickly. Like every creature of the so-called creatures of cold blood (snakes, frogs, lizards, turtles), they can grow indefinitely and won’t ever die of old age. Their reckless gluttony is mainly what gets them killed.

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