This… has been laying about for quite some time, but my players just got themselves into crystal mountain so… here it is. (Well that was like several weeks ago now, haha. Exams are rough)
I said that I would make something that could be downloaded before the end of 2017, so I did. And It’s not even the 31st! I’m well on time.
Anyways, here it is, as a PDF:
I even made a verision for those that still use medieval units! (jk)
It’s vaguely written up for LotFP. It escalated a bit though… I started out with me just wanting to write down a little dungeon from my game, and it ended up as a 18-page (A5), 4000 words PDF with illustrations (or at least messy ink sketches) and stuff. Heh. Hope it’s worth something.
Feel free to drop a comment/email/message/whatever if you run it (or just read it/borrowed stuff from it).
So, there’s not just one type of magic. In fact, there’s at least four distinct types, relying on different sources and principles. I’m still not sure if I want one wizard class or four… or how I’m supposed to solve this whole magic styles thing.
So I’ve ranted about balanced characters with random attributes before. I like letting people roll up random stats in my more old-school endeavors, but I also want to have a character with straight sub-10 stats being useful as well. So, I try to come up with fun ways to give out other positive things you can get. Here’s my latest iteration for Disposable Heroes.
Every god was once a person. Not a human necessarily, but a person. They grew in power and prestige, gained followers, and discovered secrets until they weren’t quite a person any longer. Spiritual force gathered in their soul, and just like the gravity of a large mass, the world started bending by their presence.