So me and the grill-fiend went and saw Dunkirk the day before yesterday. I can’t say it didn’t deserve its good reviews, because it probably did. And the aeroplane combat scenes were just great. In fact, so great, they made me want to write a system for flying planes in your RPG system. Or mostly air combat. With fighter planes.
If possible, I’d like to solve many different things with one fix. Something like having damage dice also be weapon durability and initiative would be good (though not necessarily exactly that combo!).
Anyways, I did some math (or lots, maybe). Basically, I calculated what the average damage of different damage modifiers were, against no to full armor (damage reduction), to make sure that regular weapons in the same category were decently equal.
If you wonder why I’m so harsh with this equal damage thing, it is because I want to remove the notion of an overall “best” or “most damaging” weapon, and make it all situational.
Here’s some table for generating owlbears, among other terrible hybrid animals. Why settle for just owlbears when you can have shark-horses, rhino-turtles, and spider-snake-lion-swans? So here are a few tables for the creations of mad wizards.
Another part in making animals weird.
Serpents are simple creatures. They eat, and then they sleep. Only, they really don’t want to sleep, so they eat constantly. Differently from their lizard cousins, they can literally eat until they burst. They cope best in areas of relative scarcity, where they can’t eat too much, but have enough to grow quickly. Like every creature of the so-called creatures of cold blood (snakes, frogs, lizards, turtles), they can grow indefinitely and won’t ever die of old age. Their reckless gluttony is mainly what gets them killed.
Here’s a monster for ye olde D&D.
It looks like a man who was first gene-spliced with a hairless gorilla and then fed steroids his whole life, in doses high enough to kill elephants. It’s basically a still living muscle-golem. The head is painfully shrunken, lacking almost any features except for round, -shark-like eyes, and a wide mouth filled with teeth like gravestones.
Wolves are intelligent. In fact, they might be more intelligent than some humans. They use this intelligence to hunt, get a good mate, and then contemplate the nature of life and death.
A wolf’s power and abilities are based on how many full moons they have seen. This means you can stop a wolf from getting stronger and stranger by locking them away during the full moon. In that case, the only thing growing in the wolf will be spite and resentment. They will become like a bitter old man in the body of a child.
Of course, they still grow up when they lack the moon, but it will take them thrice as long to become adult, and all the other tricks will be beyond their reach.
Things wolves are rumored to do
- Speak like a human, though with a rough, growly voice.
- Imitate humans of any age or gender.
- Twist their thumbs to clumsily to grasp like a human.
- Leap upon the wind to travel long distances in a night.
- Change their form to that of a human.
This is the origin of werewolves. If a transformed wolf conceives a child with a human, that offspring will be a half-wolf. The werewolf’s default form is that their mother had at the time of birth. It’s unclear what happens if two wolves makes a baby (pup?) when they are both tranfsormed…
- Enter the Shadow of Dreams, and walk the other world.
- This world is also available to some humans and many spirits and demons.
- Hunt ghosts and demons as prey.
Not all these are true of every wolf, but the older and stronger they are, the more are correct.
Roll stats as normal. Languages known applies only to languages understood, until the wolf can speak. They are as intelligent as a human, but otherwise just like a normal wolf.
Saves and attacks as a fighter. Hit dice is 1d6 (or whatever is average). Wolves can’t generally use weapons, and only wear specialized armor (2x cost, max chain). However, they can bite for 1d6 and then grapple.
Wolf abilities are gained from howling at enough full moons, but no wolf knows more tricks than they have class levels.
Wolves in the world
They are disgusted by dogs. Dogs were bred from the malformed (physically and mentally) wolves that had been left to die, and formed into something different. Think of an insane half-ape-half-man that was taught to speak and work and then enslaved to work for another species. That’s what a dog is to a wolf.
Wolves live everywhere (even in the Dreams). They are an adaptible bunch.
Otherwise, read wikipedia or something.
Warning: this may be vaguely gruesome to people who prefer more “clean”, “heroic”, or just plaing child-friendly games. It isn’t really that extreme, though.
What do you do when you’ve killed a magic beast? Steal its organs of course! They are often either valuable, usable, or in the worst case, food! (probably… hopefully)
But what about a wizard? They can be as magical many a strange beast, if not more. What do you do when you have killed the Black Sorcerer of the Moaning Swamp? Butcher him and sell his organs of course! The Fire Wizard of Burning Destruction would pay a handsome reward for such useful bits of meat.