Well, it wasn't ever dead, just resting for a bit. Lately, I've been thinking a bit more on the Viking RPG that I've worked a bit on in the past. Essentially, I had this idea of what kind of die system to use for this specific project, which caused it to get pushed back onto … Continue reading Return of the Viking RPG
So, I've thought a bit about what kinds of general character archetypes that I'd want to allow in my viking RPG. This is not a list of classes as such, but more general platystyles that could fit in the viking world. And of course, you don't have to stick to a single one. So, here's … Continue reading Viking Archetypes
So, I don't think I've posted anything on the skills for the viking rpg I'm making yet. I'm not yet sure exactly what to do with these yet, but here's some thoughts. Skill Levels I think keeping the skill levels few might be preferable for this kind of system. Four or five different ones should … Continue reading Viking Skills
Here's a short update on the viking RPG I'm making. I'm thinking about conflict resolution mechanics at the moment, and this is one idea of just what to do about it. I want to keep it simple, because the focus is more on deeds than numbers, but I'm still not sure of what to do … Continue reading Viking Dice Rolls
Now, the only viking saga I've read front-to-back is Njáls, but it is longest and most detailed one. And today, let's talk a bit about fighting and injury in the sagas, and by extension: the viking RPG I have cooking. I like the descriptions in the book. They are short, accurate, descriptive but unceremonious. That could … Continue reading Fighting and Wounds in Viking Sagas
I recently read Njáls Saga, which is an icelandic viking saga from the 13th century. I must say, I really liked it. It's quite different from modern stories, obviously, but still similar in some aspects. I can't really put a finger on it, but it was very good anyways. I myself got inspired to write something … Continue reading Vikings!