Well, it wasn’t ever dead, just resting for a bit. Lately, I’ve been thinking a bit more on the Viking RPG that I’ve worked a bit on in the past. Essentially, I had this idea of what kind of die system to use for this specific project, which caused it to get pushed back onto my “The five projects I’m like working most on right now”-pile. Wohoo, vikings!
So, I’ve thought a bit about what kinds of general character archetypes that I’d want to allow in my viking RPG. This is not a list of classes as such, but more general platystyles that could fit in the viking world. And of course, you don’t have to stick to a single one.
So, I don’t think I’ve posted anything on the skills for the viking rpg I’m making yet. I’m not yet sure exactly what to do with these yet, but here’s some thoughts.
Here’s a short update on the viking RPG I’m making. I’m thinking about conflict resolution mechanics at the moment, and this is one idea of just what to do about it. I want to keep it simple, because the focus is more on deeds than numbers, but I’m still not sure of what to do with it. Here’s one with a d12. Those dice get too little love.
Now, the only viking saga I’ve read front-to-back is Njáls, but it is longest and most detailed one. And today, let’s talk a bit about fighting and injury in the sagas, and by extension: the viking RPG I have cooking. I like the descriptions in the book. They are short, accurate, descriptive but unceremonious. That could possibly be applied to the game as well. I’m not aiming for 240 levels of wound severity in this one. More like two, haha.
I recently read Njáls Saga, which is an icelandic viking saga from the 13th century. I must say, I really liked it. It’s quite different from modern stories, obviously, but still similar in some aspects. I can’t really put a finger on it, but it was very good anyways. I myself got inspired to write something in a similar style. Actually, I got inspired to write a viking rpg in that style. Yes, I make like 5 different rpgs at the moment, but that’s how I roll. I’ve messed around with viking style systems before, but I’ve only played a one-shot. This time I’ll try to emulate the heroic viking fiction… Which is also somewhat gritty, actually.