I might have written about the game I’m making some time in the past. It’s been in the works for over four years, by this point. It’s a precision platformer in the vein of Super Meat Boy or Celeste, with a physics-inspired twist: your character is made from alkali metals, which provides some fun interactions with both water and flame.
Anyways, the game is now released on Steam, so that’s something. I am now a Real Video Game Developer™.
If you’re into that kind of stuff, the game is pretty good. Back when we ran the Alpha with some of the Speulunky community, it got a positive response, which may count for something. There’s a level editor too, which is pretty neat. It’s what we used to make all the campaign levels.
There’s a bunch of teasers on YouTube/Twitter, if interested: