I’ve got a reasonably new player in my current campaign, and potentially another one coming in. As far as I know, they both had/have very little experience with tabletop RPG’s beforehand. So I’ll just pre-answer some things that might come up, and give some tips or something.
This is not about obvious stuff, like treating people with respect, and not going out of your way to initiate PvP for no reason.
- You don’t have to do silly voices, or even any specific character voices at all. You can, if you want to, but you don’t have to.
- Take everything with the appropriete degree of seriousness. You shouldn’t be all serious all the time. You also shouldn’t be all silly all the time.
- Unless it’s a stupid oneshot, do not make your character a joke. They may be part of jokes, make jokes, or have something funny about them, but don’t let your entire character be a joke. In my experience, a serious core makes for a much more interesting character overall.
- Don’t worry too much about metagaming. If you don’t know what it is, that’s good. Worrying about not metagaming generally becomes the bad kind of metagaming.
- Please don’t write thirty pages of backstory. You can (and should preferably) come up with some kind of past for the character, but it’ll grow over time. What you do want is direct goals for you character, something to actively work for.
- Grab on to the bits and pieces of the campaign world you find interesting, and pursue them. I’m not going to force-feed you anything.
If you have the time, you might want to read this.
I did miss some things. Thanks, G+ people!
- Your character doesn’t have to have the strongest ever. In fact, low level characters are quite weak. You’ll get strong by being smart.
- You can’t fight everything, and you can’t win every fight. Talking and running away are always options.
- Don’t worry too much about “optimizing” your character.
- Bad choices and bad luck lead to consequences. There’s not predetermined plot to follow that will save you.
- Characters can die. That’s okay. Struggle til the end and you might get away, but if you don’t, take it as an opportunity to try something new.
- Often, doing something badly is better than not doing anything.
- Don’t say “I roll perception” or whatever. Say “I scan the area, looking for anyone suspicous”. Not rolling generally increases your chances of success. The GM will tell you when to roll (which means that something is on the line).