I've been working a tad more on my huge table of prices and stuff. Then I thought... if the king of France was playing D&D 5e in 1385, how many plate armors could he buy? As it turns out, using the entirety of the kingdom of France's capital (including all taxes etc) for a year one … Continue reading Ranting on the Gold Standard / 5e Prices
I saw a youtube clip about an "exploit" in D&D 5e, wherein a level 8-isch druid summons a bunch of pixies with a spell, and asks the pixies to Polymorph the entire party to t-rexes. Apparently, it breaks the game... but I just wondered... HOW? Is the game so inflexible that a bunch of low-INT … Continue reading “They Broke the Game”
Update 2: no word yet... Update: it seems it was only delayed! Hooray! You know, this thing. I sent in a request, and expected one back. I've not heard anything since, despite the date for getting something to write being the 22nd, four days ago. They haven't answered any of the comments on the blog, … Continue reading What’s Up With Secret Santicore?
I'm back in school since a few weeks now. The year-2 term-1 of computer science is pretty much a constant stream of large assignement, meaning that coupled with me working on my campaign (and the other campaign), my posting rate is not that good. Sorry.
So after some wiggling around, it seems I still have the old four D&D classes in Disposable Heroes: the Fighter, Magic-user, Cleric, and Thief (though in slightly different forms). I've already written somewhat about using them as personality types rather that jobs, which I think works better for some reason... Though that requires a somewhat … Continue reading The Four Classic Classes
Here's something I thought about a week ago: armor being effective against different damage types. This was on the subject of a Dark Souls-like tabletop RPG, and I was wondering if there was any good way to implement different damage and defense types in the game without it becoming too cluttered. So, if you want … Continue reading Pondering Armor and Damage Types
Well, would you look at that? It's 2017. I will probably forget that for a few months, writing 2016 when prompted (as usual). That's not the point, however. I just thought I'd write a few things for the new year. First off, I'm going to try making a review, specifically of the Unframed - the … Continue reading The New Year
And suddenly, there's winter. From a decent autumn now there's snow and cold, and very delayed buses. Apart from that, I'm still working on my "in-between" campaign. Here's some random thoughts that might or might not concern it... Winter Depending on where you live, weather can get pretty bad. It makes travel difficult, or even … Continue reading Winter
I just started university two days ago. That is, the Royal Institute of Technology in Sweden. Aaand... I'm already exhausted, wow. And the dumbest part is that this is only the introduction week, filled with fun activities and parties... 26 hours a day. But it's all good, I might actually survive another two weeks to … Continue reading Dumb and Possibly Useless Monsters
I've been thinking about money and items in Darkest Nights, my current campaign. I've come to the conclusion that I don't think money-counting really fits with the style of game that it is. Sometimes play doesn't center around how much money you have, and thus I have been pondering how to make cash a little more abstract … Continue reading Abstract Money Musings