Well, here’s how I got to what I posted last week (part 3) and some stuff about how I failed to come up with a proper formula and stuff… But first science, that’s always fun. Though this one might not be that interesting, as it’s just some background and stuff. Whee.
I have scienced really hard for this. I’ve also tried my best to make a useful and simple formula for physics-approved damage, but alas, not now. So here’s another table I’m tired now goodnight. There. Simple is for those that can’t be bothered with two decimals. Simply multiply the number with your strength as before and then … More GURPS Melee Damage pt. 3
So, I’m back again with some more stuff about melee damage in GURPS. Here’s a Comparison list for RAW melee weapons and the theoretical system I’ve come up with. I’m also re-sciencing the damage numbers for the revised system again, so that’ll come too some time. I’m using the ballistic calculator again, because swords are bullets. Totally.
Back to this, let’s see if we can make something proper now! This idea is still untested and might upset weapon damages for melee weapons… But it’s worth a shot! Basically it’s about replacing weapon damage bonuses (the “+1” part from “Thrust+1” for example) with a percentage number changing your effective striking strength. This might … More GURPS Melee Damage pt. 2
I had this strange idea for a rule to GURPS, about the maximum attribte levels. I’m not sure there’s a human limit stated in the RAW, but maximum human lifting strength seems to come up to a little over 20, I think. I’ve heard numbers like 15-16 said to be the maximum for the other … More “Max 20” Draft for GURPS
I don’t think I’ll be able to write a proper post until after I get home this wednesday. I’m currently on Gran Canaria on a trip with my art school. Maybe I should be happy, but missing someone dear to you makes being away very, very hard. Currently I just want to go home (though … More Status Update
I’ve read some fairly interesting blog posts about the strength-based damage in GURPS, about how it’s too high or priced too high, or what have you. The numbers certainly seem high enough, as a regular man can chop through chain mail and what have you. I thought that I (like so many others) could look over … More GURPS Melee Damage
This is an experiment. A while ago I found some kind of forum thread about 50 point abilities in GURPS. And then, I wondered if I could make a RAW-acceptable attack that does a ridiculous amount of damage. Here’s the result, along with some comments.
Now that I’ve signed up for the GURPSday list it might be time to actually write something about GURPS (well… except for that one thing I did before). I might not make GURPS posts all the time, but I think I’ll manage one once in a while. But before I do something dumb and get … More Me and GURPS
First off, though, it’s 25°C in the shade here. In early May, in Sweden. It’s ridiculous, and I melt in the sunshine (which is strong enough to kill all the vampires). But enough of that. Today I’m bringing some game statistics for one of the monsters I have written here. I’ll present it in three different systems, … More Stats for Darkest Nights Imps