Well, here's how I got to what I posted last week (part 3) and some stuff about how I failed to come up with a proper formula and stuff... But first science, that's always fun. Though this one might not be that interesting, as it's just some background and stuff. Whee. Physics! Yay So, googling around … Continue reading GURPS Melee Damage pt. 3.5
GURPS Melee Damage pt. 3
I have scienced really hard for this. I've also tried my best to make a useful and simple formula for physics-approved damage, but alas, not now. So here's another table I'm tired now goodnight. There. Simple is for those that can't be bothered with two decimals. Simply multiply the number with your strength as before and then … Continue reading GURPS Melee Damage pt. 3
GURPS Melee Damage pt. 2.5
So, I'm back again with some more stuff about melee damage in GURPS. Here's a Comparison list for RAW melee weapons and the theoretical system I've come up with. I'm also re-sciencing the damage numbers for the revised system again, so that'll come too some time. I'm using the ballistic calculator again, because swords are bullets. Totally. … Continue reading GURPS Melee Damage pt. 2.5
GURPS Melee Damage pt. 2
Back to this, let's see if we can make something proper now! This idea is still untested and might upset weapon damages for melee weapons... But it's worth a shot! Basically it's about replacing weapon damage bonuses (the "+1" part from "Thrust+1" for example) with a percentage number changing your effective striking strength. This might … Continue reading GURPS Melee Damage pt. 2
“Max 20” Draft for GURPS
I had this strange idea for a rule to GURPS, about the maximum attribte levels. I'm not sure there's a human limit stated in the RAW, but maximum human lifting strength seems to come up to a little over 20, I think. I've heard numbers like 15-16 said to be the maximum for the other … Continue reading “Max 20” Draft for GURPS
Status Update
I don't think I'll be able to write a proper post until after I get home this wednesday. I'm currently on Gran Canaria on a trip with my art school. Maybe I should be happy, but missing someone dear to you makes being away very, very hard. Currently I just want to go home (though … Continue reading Status Update
GURPS Melee Damage
I've read some fairly interesting blog posts about the strength-based damage in GURPS, about how it's too high or priced too high, or what have you. The numbers certainly seem high enough, as a regular man can chop through chain mail and what have you. I thought that I (like so many others) could look over … Continue reading GURPS Melee Damage