Supercrunchy Strength

I don’t think I have discussed the Strength system of my current system (Dark Herz, which might as well be named Crunchmaster at this point). It’s fairly good, but quite math intensive. Here goes.   The Basics There’s two statistics directly relevant here: Base Strength (rated 1-40, average human 10). This is basically your level of strength … More Supercrunchy Strength

Supernatural Magnitude

Here’s an idea I had: separate the escalation of raw power from the acquisition of character skill. Personally I much prefer that character advancement can be done along multiple axises, and that the advancement that takes place matches the kind of actions you performed to improve. While exp. for gold is a nice abstraction (and … More Supernatural Magnitude

Exchanges In Combat

An exchange is a sequence of strikes, parries, and steps between two combatants. It starts when one or both combatants enters into striking range (preferably for their own weapon only), and ends when they leave that range again (or when someone gets dead).

Potential Class Ability Template

I’m thinking of rewriting/redesigning my classes again, because for some time now I’ve been considering a set of types of core abilities that each class could have. It’s basically four different types of things that would put the class apart from the others. I’m still trying to find a balance between simple/compact and interesting/adaptive. Giving … More Potential Class Ability Template

Body Types

I feel like it would be interesting to include different body structures into the game in some way. There’s a really big difference between a rock climber and a power lifter. They can both be incredibly strong: a good rock climber might be able to lift their entire bodyweight with one arm (or even one … More Body Types

Fall Damage

Falls are a decently common danger in many adventure locales, but how reasonable are they really compared to reality? Is it the OD&D “a 5-foot fall kills the average man” or the 5e “a 10th (or 5th level if they are angry) level barbarian can fall literally any distance and always be safe “. So… … More Fall Damage