Was thinking about damage dice and damage reduction the other day. Beacuse you don’t reduce damage below 0 (usually) it ends up being a nonlinear reduction in damage as DR increases. Here’s a little table: DR 0 DR 1 DR 2 DR 3 DR 4 1d4 2.5 1.5 0.75 0.25 0 1d6 3.5 2.5 1.67 … More Damage Dice vs. Damage Reduction
First off: does 3d6 have too high of a standard deviation? 2.958 is just above 28% of the mean (10.5), and that seems to be quite a lot. This points to the standard deviation being around 18% of the mean, and this (grip strength) to being around 20%. That is for healthy adults, mind. Can the … More Two Thoughts on Strength
Imagine that one person has decided to harm another, and the only thing they have is a hefty sewing neeedle the length of a hand. Now, you might say “that’s a bad weapon, it should deal 1d2 or even 1 damage!”. You might be right. But I’m pretty sure you wouldn’t want to be stabbed … More Weapon Damage Thoughts
Falls are a decently common danger in many adventure locales, but how reasonable are they really compared to reality? Is it the OD&D “a 5-foot fall kills the average man” or the 5e “a 10th (or 5th level if they are angry) level barbarian can fall literally any distance and always be safe “. So… … More Fall Damage
Well, based on a few posts on Crossing the Verse, here’s some stuff on how a population could be affected by racial Constitution modifiers, and the resulting Constitution score/bonus’ effect on the saves vs. disease.
Because I can, here’s some actual data on this.
Here’s an interesting thought exercise: what would the distribution of character levels be over an entire population? I think most people can agree that the majority would be low- or unleveled characters. My guess would be that a normal distribution could be applied. My assumptions were the following: the mean level is 0.5, with the same … More Population Distribution Over Character Levels