One guy called in sick, but luckily we were still four people and thus we could run!
Well, it seems the 200 word rpg contest is back, so I went and wrote down an idea that has been floating about in my brain for a while now. I will perhaps flesh it out some time, because 200 words is quite short.
I’ll just link it here… can’t seem to find anything about posting it anywhere else this year, though I’m pretty sure you were encouraged to post in your own blog last year? I’ll just do that then. It’s all based on a weird dice mechanic. Basically you stack dice in a little tower, and when it falls over shit goes down. I relly should get to playing this with my group some time, it might be fun.
This is a game about competent people, in a situation that’s well beyond their capabilities. It requires several d6 per person, preferably of similar sizes, and a stable surface.
Every player except the GM plays a Special Operative. They get a pistol, knife, flashlight, and any three of the following: rifle, first aid kit, body armor, extra ammo, utility gear, extra batteries. The mission is simple: investigate and retrieve what lies at the heart of the target zone at all costs. The crux is, it’s no case of mere murder and crime. As increasingly demented and monstrous people attack them, the nigh-immortal Beast will begin relentlessly hunting them down.
It’s not a game about winning. It’s about surviving however long you can, and making the best of a hopeless situation.
Action resolution is handled by stacking dice. The GM decides the difficulty, which adds 1-3 dice to your tower. If it falls, you roll every die from the tower and add them together.
2-9 expend an item. Panic if no items
10-18 panic: can’t act for the rest of the scene
19-28 injured: add +1 to action costs
29-39 dying: roll +2d6 when tower falls
A bonus session, a few days ago, as people had easter break from school.
Well, apparently this blog just turned one year old. That went much faster than expected. I’ve made 112 posts in this time, and gotten a bit over 400 different visitors. That’s something, which hopefully means that there’s some value lying around here. Heh. I should get to writing meaningful posts instead of this :p
Anyways, to any readers: thanks for being here. I hope you get some good ideas or enjoyment out of this blog, because I like writing it. Be well!
11 sessions later, and over a year of game time had passed. That’s probably an effect of the characters being forced to rest for a month after every major confrontation.
Well, I tried to. There was this attack in Stockholm that kind of shook things up. Despite this, we played a bit while we were holed up in the game room. It went surprisingly ok.
So, another session took place today, the first in several weeks. Finally…