An Old Idea on Wounds

I’ll dump this here so I don’t forget it again. It’s about the handling of flesh-and-blood injuries in RPG’s, not the plot armor that is HP.

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MetroCrawl Character Stats

So, I might have said this before, but I’ll say it again. The rules and systems present in a game defines the experience it will provide. The rules do matter. And one of the most immediate systems for characters are the stats. This is the springboard for most of the character’s personal ability. Here’s what I’ve come up with for this.

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