I finally finished my entry for this year. Been too busy. Might add it here later if that’s still legal. There’s still a few days to join if you haven’t. It’s fun.
Edit: the dungeon is now up at the downloads page.
I’ll dump this here so I don’t forget it again. It’s about the handling of flesh-and-blood injuries in RPG’s, not the plot armor that is HP.
They went and did it again…
So, here’s some info on what ritual mages use in my setting, both lore and stats. They are defenitely the most tool-heavy of all wizardly types.
So, I might have said this before, but I’ll say it again. The rules and systems present in a game defines the experience it will provide. The rules do matter. And one of the most immediate systems for characters are the stats. This is the springboard for most of the character’s personal ability. Here’s what I’ve come up with for this.
Finally another session.