I had an idea about a Bloodborne RPG so I wrote one. It’s currently the “backup campaign” that gets play whenever not all players can make it.
Beings from another world, spoken of by the religious authorities.
Some sea creatures are very interesting. I happened upon some youtube clips on sea animals and they are really quite crazy, so I looked up their wikipedia pages.
I’m back in school since a few weeks now. The year-2 term-1 of computer science is pretty much a constant stream of large assignement, meaning that coupled with me working on my campaign (and the other campaign), my posting rate is not that good. Sorry.
So I got to start my new campaign today. It’s a kind of horror survival thing, taking place in Alaska 1983. It went okay I think, being the first session in like 4 months and all that…
Through the broken ruins of an old city, a band of adventurers crawl slowly ahead. The ground is cracked and uneven, as if partway through an earthquake. Climbing over the swollen street’s loose tiles, the forward scout returns. There are no people, and no corpses. The whirling dust that had obscured the view like mist has begun to clear, dropping into circular patterns. At the now-visible epicenter, a gigantic form is revealed. Its blood-red and raw facets spread vicious refractions of the too-dull sunlight all across the ancient stones. Crystal mountain. And in its centre burns a malign will of immense power…
So after some wiggling around, it seems I still have the old four D&D classes in Disposable Heroes: the Fighter, Magic-user, Cleric, and Thief (though in slightly different forms). I’ve already written somewhat about using them as personality types rather that jobs, which I think works better for some reason… Though that requires a somewhat flexible advancement system for completeness. Here’s the short verision:
- Fighter (slayer): lives for fighting stuff (but may use excuses for why that is), therefore fights well and solves things through violence.
- Cleric (zealot): lives for their god(s) and their own role as a the voice of god(s), therefore speaks well and may work miracles.
- Thief (trickster): lives for the thrill of getting in the way of power and danger, therefore has ways to cheat both people and fate.
- Mage (sorcerer): lives for learning the Truth and Magic, therefore can use magic like no others.
The Seeker class is probably scrapped. Though it is an interesting concept I’m not sure it fits in or is usable as it is now. It might return again. It’s basically some kind of charisma person (leader, bard, aristocrat) that goes delving to build up a reptutation and presence enough to charisma around. It’s just slightly off.
I’m not sure if it’s ironic or fitting that it went all the way around.
And now I can barely remember why I started this post… It’s been lying around. Might as well post it. I’ll just end it on the point that while the four old classes in theory cover most niches the way they are executed or described are not always perfect.