Crystal Mountain – Entry Points

The first thing you do when you get to Crystal Mountain (apart from gawking at the 100-meter crystal spike made out pure hatred) is to get to a door, or any opening really. It’ll be a short expedition if you can’t get in. So, here are a bunch of different ways to enter.

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Hyperdense Imperial Ruins

In an age long past, a powerful monarch rose to conquer half the known world. Her children and followers continued this path after her death, brining more and more of the world under Imperial control. They sailed across the seas, and brought their ideals and religion with them. They crushed the old world, devouring their cultures and bringing them into their own. Half a millenia later, every people in the world were either under Imperial control, or utterly destroyed.

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Localized Undeath

Unconventional uses of old technology  (or in this case, sorcery), can work wonders. A desperate but clever necromancer made up a way to turn just one body part undead. When you are bleeding out from a ruptured stomach, you tend to try and solve it, and this one succeded.

Through the use of twisted energy reversers and the creation of a neutral parasite entity, a ruined or dying body part can be revived as undead. Though reversing energy is core to necromancy, leaving a continous converter inside a living body (other than as an attack) was quite unheard of. Apparently, it worked.

There’s good things with undead body parts (they are pretty damn durable), but you might also get sick, experience massive necrocis, slowly turn into a zombie, or what have you. But at least it’s better than dying. You might even be able to fix it later (get a cleric to ressurect your dead lungs!).