Hey, I’m still thinking on the Strength attribute, mostly because I had to consider the maximum lift amount last session. What is the scaling on Strength? Let’s take a look at some data…
I’m going to use deadlift as the standard here. Really, any measurable strength thing works. According to the power of internet, the average man should be able to lift around 70 kg (which is an average man’s bodyweight, probably not so coincidentally). On the other hand, the world record is 500 kg.
If we would assume that the strength score is linear, and that an average man has Strength 10, that would mean Eddie Hall has 70-something Strength… that seems a little high (although, he apparently almost died from taking that world record). And a gorilla would have like 160 Strength, not to mention an elephant.
On the other had, if Strength is directly relative to body weight, suddenly weight is a relevant attribute. On the plus side, the strongest land animal probably can’t lift more than 10 times its bodyweight, meaning if we use 10% increments, we probably wouldn’t need more than 100 Strength (that’s still a LOT). On the other hand, a beetle will have like 1000 Strength, and purely relative strength is a little harder to use. We’d still need an absolute strength number anyways.
Another alternative is nonlinear scaling. GURPS does this. If we go with lift amount being quadratic to the strength score, Eddie would only need 27 Strength for his world record. That’s more reasonable, if we assume he probably has some (or rather many) ranks in a lifting skill and maybe a huge frame character trait.
I was going to consider some more options, but this seems pretty good. Another option might be “doubles every x steps”. Don’t know really. Maybe it’s worth using partially body weight dependent nonlinear scaling.