What are Dungeons?

Here’s what I’m thinking of dungeons in my current campaign world. It might be good to put it into words.

  • Dungeons are like tumours growing in a body exposed to toxins and radiation.
  • Dungeons are like the protective patina that forms on copper when it’s exposed to weather.
  • Dungeons are like the swelling around an infected wound.

In this case, the radiation, weather, and infection are all the Other, the strange cthuluuverse that wants to devour the world.

I now divide dungeons into five general levels of depth, and through that, weirdness.

  1. Actual dungeons, cellars, surface catacombs. Minor weirdness, “common” monsters.
  2. The Depths. The sinking, half forgotten remains of the above. Still living history, warped and maddened.
  3. The Underlands. A mirror civilization, a twisted shadow of our own world. Thick, sweet air. Strange white trees. Damp, living earth. And a haunting song…
  4. The Underworld, and Hell. Both of these are real, physical places. Hell is where demons live. They are exile cosmic creatures, warped by their exposure to our world. The underworld is where the dead go. You might meet them there.
  5. The Abyss. The absolute border to nothingness. A place where reality is weaker than the mind. Where the fallen demons live. Where the broken souls remain.

“Below” the Abyss lies only void, and the Other. Directions don’t really work there, as the place probably has more dimensions than strictly neccessary. Going there would most likely result in instant anihilation.

Adventurers go into the dungeon and kill the hostile cells that are the monsters. As they venture deeper, they themself start to change and grow (gaining levels). Maybe (some) monsters are adventurers that lost themselves?

This could also justify the xp for gp rule in a fun way. Treasure in dungeons is loaded with the touch of the Other (potential energy). When its brought to the surface that potential energy must go somewhere: the carrier. The delvers who come back are filled with power, and in time become superhuman (or inhuman).

 

This is turning into something like Dark Souls / Bloodborne. Again. Heh. Well, I don’t mind some Souls in my D&D, but I’ll just end this post for now…

 

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2 thoughts on “What are Dungeons?

    1. It’s all too easy to just keep on churning out words on these things. I had to just stop myself on this one.

      And if it’s useful, I’m happy! Though now I’m curious to how different it is to your unposted post…

      Like

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