Well, it seems the 200 word rpg contest is back, so I went and wrote down an idea that has been floating about in my brain for a while now. I will perhaps flesh it out some time, because 200 words is quite short.
I’ll just link it here… can’t seem to find anything about posting it anywhere else this year, though I’m pretty sure you were encouraged to post in your own blog last year? I’ll just do that then. It’s all based on a weird dice mechanic. Basically you stack dice in a little tower, and when it falls over shit goes down. I relly should get to playing this with my group some time, it might be fun.
This is a game about competent people, in a situation that’s well beyond their capabilities. It requires several d6 per person, preferably of similar sizes, and a stable surface.
Every player except the GM plays a Special Operative. They get a pistol, knife, flashlight, and any three of the following: rifle, first aid kit, body armor, extra ammo, utility gear, extra batteries. The mission is simple: investigate and retrieve what lies at the heart of the target zone at all costs. The crux is, it’s no case of mere murder and crime. As increasingly demented and monstrous people attack them, the nigh-immortal Beast will begin relentlessly hunting them down.
It’s not a game about winning. It’s about surviving however long you can, and making the best of a hopeless situation.
Action resolution is handled by stacking dice. The GM decides the difficulty, which adds 1-3 dice to your tower. If it falls, you roll every die from the tower and add them together.
2-9 expend an item. Panic if no items
10-18 panic: can’t act for the rest of the scene
19-28 injured: add +1 to action costs
29-39 dying: roll +2d6 when tower falls