We played a session three of the OD&D-frankenstein dungeon crawl today, as one player was absent. They got some done, and I got another rush to keep fixing up my own retroclone. It’s still a very different beast to more role-play-y rpgs. It’s still fun, though.
- The lethality seems about right. This far in these 3 (?) sessions a total of 3 characters have died, I think. Mostly to bad luck and bad decisions. Seems okay.
- I should probably fix the randomly rolled and then permanently set HP. Several characters sit at 1 HP and that means they go down pretty easily.
- Stats are okay as 3d6 in order, as I give characters “consolation points” for bad rolls. Though maybe I should allow stat training in town…
- Skills are getting clarified an expanded. Skill training is a thing now.
- “Target 20” attacks (like the ones used in SWN) is pretty fast and nice, but I still wonder about armor as damage reduction. DR adds a nice other level to combat…
- Maybe leveling should be accelerated, there’s still not a single level two character. The one original character that was in this session has like 600 exp. I think.
- I used a new cleric based on the Mystic from Last Gasp for a new character. It worked pretty decently, but I need put in a way to make som prayers more reliable. Sometimes I felt there were just a little too many complications on them. Maybe the gods simply didn’t like him.
I’m also thinking of switching in a little of weirdness, some more harshness, and more advanced characters and actually rolling this as an actual campaign. Or maybe just toss in a bit of this in my next Darkest Nights run. Who knows? I think I actually like this more than 5e D&D too. 5e is decent, but there are other games that are better at being a medium rules roleplaying games, or at least better ways to do it. The OSR kind rules are special though. They fit their play-style well and lead to fun gameplay. Now, no more ranting.