So, I don’t think I’ve posted anything on the skills for the viking rpg I’m making yet. I’m not yet sure exactly what to do with these yet, but here’s some thoughts.
I think keeping the skill levels few might be preferable for this kind of system. Four or five different ones should be enough, going from incompetent (-1), to “common” (+0), to skilled (+1), to excellent (+2), and possibly legendary (+3). The numbers are nothing absolute yet, just for reference. Most people should be average at most skills to start out with. I’m also thinking about having slow or rare skill advancement, because that seems to fit the fiction. People don’t quickly change their proficiency during “micro-time”, but what changes do occur occurs during “macro-time”. But I’ll have to think more on that.
So what kind of skills are needed here? Well, fighting and law are really useful. Athletics, hunting, farming, sailing, crafting, legend lore, healing, skaldic art, and so on might be useful. Really, fighting should probably be separated from the other skills due to its broad usability. Maybe law too. Or you could divide these into the groups of strength, handiwork, and wisdom, and level the groups in some way?
Or you could just merge smaller skills together: sailing and hunting becomes Travelling, crafting and farming becomes… “Homestead work”… Unsure of just what to call that. Legends and skalding can be the same, and healing could be expanded with herb lore. That leaves six total skills… plus one or two for magic, maybe?
This is how far I’ve come on this. Hopefully I haven’t missed anything important just because it’s late… Again. Until next time!