Back to this, let’s see if we can make something proper now! This idea is still untested and might upset weapon damages for melee weapons… But it’s worth a shot! Basically it’s about replacing weapon damage bonuses (the “+1” part from “Thrust+1” for example) with a percentage number changing your effective striking strength. This might be messy to calculate in your head, but that’s ok. Bring out the calculators!
How to decide your damage then? Start off with looking at your weapon. Something like this might work, as guidelines. This is completely mostly pulled out of thin air, and might need some changing once you get your science on, but it’s two years since I read a physics class and I spent far too little time now looking up if there’s any actual studies of this.
|Punch||STR x 0.3||–|
|Dagger||STR x 0.3||STR x 0.2|
|Shortsword||STR x 0.3||STR x 0.3|
|Longsword||STR x 0.3||STR x 0.4|
|Greatsword||STR x 0.3||STR x 0.5|
|Battle-Axe||–||STR x 0.4|
|Great-Axe||–||STR x 0.6|
|Warhammer||–||STR x 0.5|
|Maul||–||STR x 0.7|
|Spear||STR x 0.4||–|
And apply that number, just like it says. For each full four points in that number, that’s one die of damage. If you have 3 points remaining, that’s 1d-1, otherwise the remainder is the add to the damage number (the “+x” at the end). This should probably work, right? Although it’s probably not very cinematic. Also, the (trained) punch value is the same as the non-spear thrust. That’s intentional. The main advantage of the thrust is the impaling damage type, reach, and… I think the fist should have a (0.5) armor divisor, at least.
Well that’s this bit. Don’t know if anyone has done anything similar to this before, but now there’s at least one variant of this.
Area of Strength
Well, lifting in GURPS is quadratic (I.E. you square your strength when calculating basic lift). And, real muscles kind of are too. Muscle power is based on the cross-section area of the muscle in question, which is what causes a maximum possible size for creatures on different planets (when additional muscle mass has less lifting capability than its weight it doesn’t really work, does it?). So I thought, what if you made damage quadratic too? I pondered it for a while, thinking about the proper intervals for doubling and so on (maybe the speed-range table?) and then… I realized that hit points are linear. There would come a point, where a punch from one creature would disintegrate another creature of the same strength (hit points). You could of course accept that if it fits your setting, or make hit points quadratic too, or what have you. That was just and idea that passed by through my head when I was thinking about this.
Well, there’s that. The weapon list might be a bit short but that’ll have to be ok. I’ve not compared the weapon’s with RAW GURPS, but they should be reasonably ok. And hopefully I have not made any confusing mistakes. Not sure if I’ll make any more posts for this exact subject in the near future, we’ll see. Until next time!