So, I don’t think I’ve posted anything on the skills for the viking rpg I’m making yet. I’m not yet sure exactly what to do with these yet, but here’s some thoughts.
I had a little bit of an alpha test for the Tokyo Ghoul fan RPG I’m making. I ran it for my girlfriend who hasn’t (or hadn’t, actually) played in an actual pen-and-paper RP session. It went pretty well, though we didn’t play for all too long. Also, this is just a little note on how it went and whatever small things I noticed, and not a full-blown session recap.
Back to this, let’s see if we can make something proper now! This idea is still untested and might upset weapon damages for melee weapons… But it’s worth a shot! Basically it’s about replacing weapon damage bonuses (the “+1” part from “Thrust+1” for example) with a percentage number changing your effective striking strength. This might be messy to calculate in your head, but that’s ok. Bring out the calculators!
So, I thought up a strange little thing for noting how NPCs or organizations think of a/the character(s). There are probably tons of other things like this out there, but it’s a thought experiment to write this out, maybe I (or someone else) can learn something from it. It’s basically two (or three) axes (axises?) describing how an NPC thinks of the party, and hopefully it can cover most kinds of normal relations.
Here’s a short update on the viking RPG I’m making. I’m thinking about conflict resolution mechanics at the moment, and this is one idea of just what to do about it. I want to keep it simple, because the focus is more on deeds than numbers, but I’m still not sure of what to do with it. Here’s one with a d12. Those dice get too little love.
Now, the only viking saga I’ve read front-to-back is Njáls, but it is longest and most detailed one. And today, let’s talk a bit about fighting and injury in the sagas, and by extension: the viking RPG I have cooking. I like the descriptions in the book. They are short, accurate, descriptive but unceremonious. That could possibly be applied to the game as well. I’m not aiming for 240 levels of wound severity in this one. More like two, haha.
I recently read Njáls Saga, which is an icelandic viking saga from the 13th century. I must say, I really liked it. It’s quite different from modern stories, obviously, but still similar in some aspects. I can’t really put a finger on it, but it was very good anyways. I myself got inspired to write something in a similar style. Actually, I got inspired to write a viking rpg in that style. Yes, I make like 5 different rpgs at the moment, but that’s how I roll. I’ve messed around with viking style systems before, but I’ve only played a one-shot. This time I’ll try to emulate the heroic viking fiction… Which is also somewhat gritty, actually.