Now, I realize I haven’t actually talked about how the system for Darkest Nights work, but I thought this could possibly be useful for other people too. I’ll do a quick rundown on how the skills in Darkest Nights work too, just so you have some background to it.
Basically, there are a number of fairly broad skills, like fighting or survival. You have individual progression for each one, so essentially each skill has its own experience points. This might seem a lot but there aren’t that many of them, like 10 or something in total. At certain break points your skill level increases, based on how many advancement points you have, but I’ll talk more in-depth on that another time. There’s two ways to gain these points: learning by doing, and practice. If you fail a skill check of an appropriate difficulty to you you’ll gain a point. And if you practice, you will get points.
So how does practice work? Well I’ve divided it into units of time, whose length are based on how much things to help you that you have. The base is 4 days per unit, but each of the following reduce that by 1 day:
- A skilled teacher. A teacher that’s better than you that you somehow acquire.
- Literature or tools. This could be books or weights; lasting training help.
- Materials. Expendable tools, like protein-heavy food, or alchemy powders.
If you have all four you will train faster, but it will be expensive. Also, this is based on an 8 hour day of practicing, and after that proper rest so you may contemplate and recover. This is for down-time practice of a reasonably intense type.
For each unit of time practiced you have a 1/6 to gain one advancement point. You can either stack these chances on top of each other when training multiple units in a row, or roll for each unit and pray to the dice gods for a lot of sixes.
Now how much is an advancement point? Well, you require 2 points to go from completely clueless to amateur, and 4 more to acquire a professional level of skill. Like this, in short:
Amateur (2), Professional (6), Expert (12), Master (20), Legend (30).
That may make it kind of stupid as you can practice until you become a master in half a year if you splurge, so this training should probably be limited to brief periods between more adventure-y things. But, thus far I think this works quite well. It’s a concrete system for practice with some moving parts, instead of the ones I usually see. (Either “training does nothing, murder monsters to get good at skills” or “pay a guy and dissapear for a while and you get better”.)
That’s it for today I think. Went to school again, and it worked though I’m still kind of weakened. Oh well, it gets better. I’ll probably post something more tomorrow. Until then!